The current release of Audio Overload supports music in the following file formats:
- AHX – Commodore Amiga
- AY – Amstrad CPC/Spectrum ZX/Atari ST
- COP – Sam Coupe
- DSF – Sega Dreamcast
- GBS – Nintendo Gameboy
- GSF – Nintendo Gameboy Advance
- GYM – Sega Megadrive/Genesis
- HES – PC Engine
- HVL – Commodore Amiga
- IMF – PC-compatibles, various Apogee games
- KSS – MSX
- MDX – Sharp X68000
- MOD – Commodore Amiga
- NSF – Nintendo NES
- NSFE – Nintendo NES (enhanced tags)
- ORC – TRS-80 Orchestra-90
- PSF – Sony PlayStation
- PSF2 – Sony PlayStation II
- QSF – Capcom QSound
- RAW – PC-compatibles with an AdLib
- ROL – PC-compatibles, AdLib Visual Composer
- S3M – PC-compatibles with a GUS or SoundBlaster
- S98 – NEC PC-98
- SAP – Atari XL/XE
- SCI – PC-compatibles, various Sierra games
- SNDH – Atari ST
- SPC – Super Nintendo
- SPU – Sony Playstation
- SSF – Sega Saturn
- VGM – Sega Master System/Game Gear (and lots more)
- VTX – Spectrum Vortex Tracker
- WSR – Bandai WonderSwan/Wonderswan Color
- YM – Amstrad CPC/Spectrum ZX/Atari ST
What's new in version 2.2.6
Information
License
Free
Size
50.6 MB
Downloads
Free
Developer's website
https://www.bannister.org/software/ao.htm
App requirements