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100 Rogues
Version: 2.9.6
Commercial
★★★★★
★★★★★
Arcade-style dungeon crawling adventure.
100 Rogues overview
100 Rogues is an arcade-style dungeon crawling adventure for iPhone, iPod Touch and the iPad. Maps, monsters and loot all generate randomly, making each playthrough a new experience. You won’t find another game that looks, plays, or sounds like 100 Rogues, as it’s got fully animated 2D pixel art, and classic videogame-style music.
100 Rogues is about player improvement more than character improvement, as your unfortunate Rogue’s death is almost guaranteed. Like a game of Tetris or Galaga, 100 Rogues isn’t about completion; it’s about seeing how you can do in one play session.
Explore randomly-generated dungeons; find rare magical weapons, armor and other artifacts; meet strange, interesting monsters and do battle in a thought-provoking, turn-based-strategy combat system. Our characters have their own unique skill trees, and as you gain experience you can unlock new skills to survive against tougher opponents.
The Team: Developed by Dinofarm Games Published by Fusion Reactions
Lead Designer: Keith Burgun Art Director: Blake Reynolds Lead Software Developer: Wes Paugh
What's new in version 2.9.6
100 Rogues is an arcade-style dungeon crawling adventure for iPhone, iPod Touch and the iPad. Maps, monsters and loot all generate randomly, making each playthrough a new experience. You won't find an
100 Rogues is an arcade-style dungeon crawling adventure for iPhone, iPod Touch and the iPad. Maps, monsters and loot all generate randomly, making each playthrough a new experience. You won't find another game that looks, plays, or sounds like 100 Rogues, as it's got fully animated 2D pixel art, and classic videogame-style music.
100 Rogues is about player improvement more than character improvement, as your unfortunate Rogue's death is almost guaranteed. Like a game of Tetris or Galaga, 100 Rogues isn't about completion; it's about seeing how you can do in one play session.
Explore randomly-generated dungeons; find rare magical weapons, armor and other artifacts; meet strange, interesting monsters and do battle in a thought-provoking, turn-based-strategy combat system. Our characters have their own unique skill trees, and as you gain experience you can unlock new skills to survive against tougher opponents.
The Team: Developed by Dinofarm Games Published by Fusion Reactions
Lead Designer: Keith Burgun Art Director: Blake Reynolds Lead Software Developer: Wes Paugh